Quake 3 Lists
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[edit] Joe
Description: List of commands interpreted by the console.
Variable: cmd_functions
Item type: cmd_function_t
Initializes: None (assumed to be NULL at runtime)
Adds: Cmd_AddCommand()
Removes: Cmd_RemoveCommand()
Iterates: Cmd_ExecuteString()
Terminates: None
[edit] Max
Description: List of bot goals.
Variable: botgoalstates
Item type: bot_goalstate_t
Initializes: bot_goalstate_t *botgoalstates[MAX_CLIENTS + 1]; (be_ai_goal.c - 179)
Adds: BotPushGoal()
Removes: BotPopGoal()
Iterates: BotGetTopGoal(), BotGetSecondGoal()
Terminates: BoatResetGoalState()
Description: List of bot chat messages.
Variable: chat (be_ai_chat.c - 189)
Item type: bot_chat_t
Initializes: ?
Adds: BotQueueConsoleMessage()
Removes: BotRemoveConsoleMessage()
Iterates: BotNextConsoleMessage() - Returns amt. of console messages, not the next message itself.
Terminates: None
[edit] Eben
[edit] Ang
[edit] Forrest
Description: List of allocated blocks of memory
Variable: memory
Item type: memory_block_t
Initializes: None (assumed to be NULL at runtime)
Adds: LinkMemoryBlock()
Removes: UnlinkMemoryBlock()
Iterates: PrintMemoryLabels()
Terminates: None
Description: bsp entity epair - declared as struct, but unused
Variable: none
Item type: bsp_epair_t
Initializes: None (assumed to be NULL at runtime)
Adds: none
Removes: none
Iterates: none
Terminates: None
Description: links areas to entities and vice versa
Variable: areas
Item type: aas_link_t
Initializes: None (assumed to be NULL at runtime)
[edit] Owen
Description: waofijw eifjowiejf oiwf weio
Variable: cmd_functions
Item type: cmd_function_t
Initializes: None (assumed to be NULL at runtime)
Adds: Cmd_AddCommand()
Removes: Cmd_RemoveCommand()
Iterates: Cmd_ExecuteString()
Terminates: None
[edit] Rugnetta
Ach! I'm confused.
