Amira Hankin 3DT2

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Project Proposal

In the remaining five weeks of class I would like to continue working with the Kinect and with Kangaroo to deepen my understanding of both programs as processes for creating a tangible forms. My curiosity about the the artist’s hand in the digital realm is still relevant, and I hope to use these two tools to further engage with the digital 3D world in a way that will hopefully have a final concreteness to it. I know that I want to work with my whole body–an idea I mentioned during my artist presentation in terms of presenting physical comedy in performance based art. I would like to work with (and perhaps try to harness) the comedy generated by particularly humorous movements. Can these “funny” movements also generate humorous objects, static in nature?

To begin to answer this question, I first need to further engage with the programming behind the Kinect and within Kangaroo. I would like to become familiar with movements and their corresponding shapes, so that I have more control over the process that dictates a final product. I will need to further investigate the various ways of creating solid forms through movement, and ways to incorporate physics either into the body points set forth by the Kinect or in other ways. As I work on this project I will continue to sketch, write, research, and program. I will most likely need to revisit the physics programming with Kangaroo, as well as do some brainstorming about ways to incorporate it with the Kinect.

Assignment 1: Scans


Holes in burger scan were filled in by using "FillMeshHoles" command then using the "CheckMesh" command and problem solving from there using "CullDegenerateMeshFaces", "ExtractNonManifoldMeshEdges", and "ExtractDuplicateMeshFaces", filling in single holes with the "FillMeshHole" Command.

Dimensions of Burger (using bounding box)

  • Length: 90 mm
  • Height: 55 mm
  • Width: 87 mm

Scan mode: Cylinder

Time: 12 minutes @ 75% speed

Resolution: 1,500 points every .5 mm


The lace did not scan well (the holes in the fabric made the laser jump around too much). I decided to combine using the "Join" command two of my scans together.

Dimensions of Lace (using bounding box)

  • Length:150 mm
  • Height:127 mm
  • Width:150 mm

Scan mode: Cylinder

Time: 1.5 hours @ 25% speed (oops!)

Resolution: 1,200 points every .5 mm


Dimensions of Grapes (using bounding box)

  • Length: 86 mm
  • Height: 64 mm
  • Width: 79 mm

Scan mode: Cylinder

Time: 15 minutes @ 75% speed

Resolution: 1,500 points every .5 mm

Assignment 2: Grasshopper Mesh Manipulation


Self-Assignment

In thinking about a project I want to pursue in this class, it was first necessary for me to parse out the possible directions I could go in using the 3D technology we have available. Firstly, there is an a very direct design-based or architectural approach to this technology. Modeling structures, using algorithms to generate objects that are useful, dependable, for a purpose. Secondly, there is a more mathematical approach, or a logic-based puzzle approach in which the intent is to use the technology to better visualize the organization of data. Similarly, one could use the software to model real-life problems and systems (for example, inputing variables to be able to model growth). Thirdly, and most relevant to what I want to do, there is an interactive approach to a digital space. Specifically, I am interested in my own ability to enter, interact with, an manipulate a digital space. How can this be done/ what does this look like? What does the artist's hand look like in a digital realm? How can my own physicality be challenged and/or changed in this setting? How can I change the physics of what is possible (i.e. how can I set restraints, manipulate forces such as gravity, velocity).

Additionally, I am interested in inserting myself into spaces that are otherwise physically impossible to exist in. What would it be like to interact with an object in an extreme environment without any physical limitations? A line of inquiry that I've recently been pursuing is deeply rooted in the process of watching eggs hatch and using this experience as a metaphor for the expectations of birth and motherhood. What if, using a constructed, digital model, in conjunction with the Kinect software I was able to literally hatch myself from an egg?

In this way, I am most interested in pursuing performance through the use of 3D technology. I am interested in using the software we have available as a tool for movement documentation, analysis, and manipulation.