AL Kyle Schroeder

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Kyle Schroeder
Kilpat 06


Reading for Sept. 12 07

Lev Manovich

This link doesn't have to do with the reading, but I think is relevant to the course in general. Lev Manovich created an interface that employs multiple screens within one to tell a story. It is called Soft Cinema. Each short movie in his database can be played over and over and never repeat itself.Here is a picture and a link.

Experimental Video Project

Smithson Article

I am going to flesh out my response with links and photos that I think are important in understanding the article.

Website on the Mapping exhibition. I don't think that this is part of the 68 exhibit. But it is helpful to be able to see some of the works from one of his mapping exhibits. The relation between site and non-site is better understood looking at these.

I think I am most interested with this article because the site and non-site are essentially opposites of each other yet still are inevitably connected.

Smithson's Spiral Jetty

Bit on Eisenman

I liked the part on Eisenman. "Eisenman reads site as complex and multiple, always subject to absences processes of disappearance and appearance." This brings to mind Karen Gover's presentation on the multiple in art and Lebbeus Woods' presentation on Complexity arising from accident.

The Image of the City-- Kevin Lynch

There are a few references to this book in the reading. Being able to browse through it is interesting.

The Westin Bonaventure Hotel in LA

Described as being a perfect post-modern example. I can see why Jameson would describe it as a small city in itself.

Duchamps Ready Made sculptures

The decision to make these sculptures was " never dictated by aesthetic delectation. This choice was based on a reaction of visual indifference with at the same time a total absence of good or bad taste"

Borges-Library of Babel

There is a cyclical book describe in the story whose, "spine is continuous and which follows the complete circle of the walls". This book is said to be God. The very next sentence describes the library as, "being a sphere whose exact center is any one of its hexagons and whose circumference is inaccessible". I interpreted the library of Babel as being all of the knowledge of God. The irony of the situation is that noone will ever be able to understand any of the books because everything is jumbled and the floors go on for infinity. I like the idea that all of the knowledge of the future and the past is contained within the library. Each book is exactly the same size and shape and number of pages and words, but what is written inside each of them is different. One book could be the different from another only by a comma. I think that the library could also be an example of site and non-site. The library and books could be non-site or index because it contains all information. The site will never be understood because the non-site will never be arranged in a way that could allow someone to understand the site. That might be a stretch but I like it.


This is a new feature on Amazon that gives stats on books. It gives the 100 most used words, number of characters, number of pages, syllables per words, words per sentence etc. Then it compares the stats for the book you are looking at to every other book.

Reading for Sept 19


I think the idea of having computing so integrated that it would be involved with drinking a cup of coffee is both exciting and frightening. Weiser describes technology as being "in the woodwork", suggesting that computing will eventually exist within and around us like the elements in the air that we can't see or smell. In regards to the library this technology could be incredibly helpful. Do the books need to be on shelves?

I am going to do research and post links to things that involve ubiquitous computing and would be helpful to us.

rfid blog

Public Space for Ambient Intelligence Contest

This is a contest that I found last year. The contest is over now but I think it would be interesting to see what the contestants thought up. The contest description fits in perfectly with what the article is talking about. Ubiquitous computing is the focus. There are some really cool ideas here.


This is PARC's website. More specifically it is the page dedicated to their research with ubiquitous computing. More specifically it is research with embedded collaborative computing. This is computing that is used for one thing but proves useful in several other fields.

cool video

Holli Schorno

These are some works by Holli Schorno. She reminds me of Libeskind who Donald mentioned last class.

Directional speaker system

Memory Spot

Like RFID except the memory spot stores information

multi-input touch screen

This is the coolest thing ever

Surrender Control

I talked to a girl who was on one of the computers. She was looking at abandoned mental facilities. She told me a story about how once she and some of her friends visited one and the security guard there gave them a tour. When they went into the basement of the facility they found some of the patients who had been there when they shut the place down. Apparently the hospital lost government funding and let the patients go. The patients, however were so attached to the hospital that they just stayed there. I don't know if what she said is true or not but it is kind of scary.

Reading for sept. 26

Everyware...Thesis 9-23

Last class we discussed how we have found no killer app. We talked about how we have several promising and exciting forms of technology scattered about but we don't have practical use for them(motes for instance). This reading of everyware brought to light several products which are being used today and incorporate cutting edge technology. The section dedicated to these products was the most interesting to me. I am going to dedicate this section of my wiki to researching and exploring the products mentioned in this section of everware. I think my previous post addresses this interest as well (uni-directional speaker, multi-input touch screen....)

Ryoan-ji temple

Nobel Peace Center by Small Design


In the article they mention that this is a step in the direction of Minority Report's gestural interface. The videos of the multi input touch screen that I posted last week have been compared to the screen from that movie as well.

Kenko Toware

Sensewear patch

A link to BodyMedia's website, where there are a few other interesting devices that they have developed.

Steve Mann's Webpage

An article on Steve mann

I think that this man's eye camera might be the closest thing to succesful ubiquitous computing. He wears this video camera everyday and it records everything he sees.

Met 5 coat

electro optical camo

This is perhaps the most amazing thing in this article. This cloaking device can make 85-100% invisible, any person or vehicle. The article obviously doesn't go into the specific technology behind the device, nevertheless it is impressive.,14632,Soldiertech_060518_camo,,00.html


This isn't a very good picture...

Tangible bits exhibit by the same group doing the ambientroom

Aegis Hyposurface

Here is a great movie of it.

Galleria Dept Store by UnStudio Architects

This is a cool video of the facade

Carbon Towers


Electoluminescent Plywood Desk

Ceramic Display

Better than plasma; has a much higher resolution and is more power efficient.

Invention Blog

Updates daily about interesting new inventions

Reading for Oct 3

Dijkstra Article

In my own words, An algorithm is a description of a series of commands. A program is a series of algorithms which command a machine.

Programming language has always been a little confusing for me. This article helped make the idea of an algorithm more accessible. I liked that he used a housewife peeling potatoes to help get his point across. After I read this I found myself thinking of algorithms in my head for everything that was happening around me, the movement of the animals out my window, the intervals in which people would come into my room, and my own actions. I remember in middle school science, for a homework assignment , my teacher asked our class to write down a how to guide to doing something. I think I taught the class how to tie a shoe or something. Anyway, I realize now that that exercise was an algorithm. One thing about programming and algorithms that I think is compelling is that, the algorithm is only as smart as you program it to be. An algorithm can also be defined by what it is not, "if not , then". This also means that a very simple task can have several levels of intelligence, or very few. I imagine that the more levels of code that are involved in a program, the better the program becomes because the program gets closer to "reality". Do programs have free will or are they determined?

Make Magazine

This is the website to make magazine. We have it in the library and it shows you how to make some really cool stuff.


This is a microscope that takes digital pictures and can create time lapse movies.

No Contact Jacket

80000 volt armor.


This is the code for the guessing game.

<source lang="ruby"> print "I'm thinking of a number from 1 to 100.\n" my_number = rand(100) + 1

loop do print "Okay, what are you thinking? " your_guess = gets.to_i

if my_number < your_guess

       	print "it is lower"

end if my_number > your_guess print "it is higher " end if my_number == your_guess print "Aleman!" break end end </source>


Killer Oven

It has a new cooking element. Cooks food 15x faster than any other oven on the market.


This is a really cool interactive cube. The guy who invented it is releasing it open source. Imagine designing an interface that could be used with this for the library.


cool gadget website

Experience Prototyping reading for Oct. 17

"Understanding, exploring and communicating". While reading this I was mainly thinking about how we could use this in our research and design for a library interface. I found the sections on the various case studies helpful. For example, the study on the ROV machine. I like that they used chairs and a camera to simulate the experience of using a ROV. A low-cost effective way to experience prototype. I like that the article talked about the various levels of our senses as being filters. I think that there are an innumerable number of filters(factors) to consider when thinking about an experience and because of this it is important to experience prototype. Experience prototyping allows one to hash out all of the bugs in any given system before making a concrete decision on what the final product will become. There are a few quotes that I found inspiring in this article. "What I hear I forget. What I see, I remember. What I do, I understand." This highlights the main point of this article, which is that experience prototyping is about, "look and feel". "Experience Prototyping is less a set of techniques than it is an attitude." This to me is important because it takes the idea of prototyping out of the realm of singular objects and focuses on the idea of user integration. "It demands that the designer think about the experience of light rather than think directly about the esign of the physical lamps themselves." I really enjoyed this because I feel like we tend to focus more on the form of things than the way that form interacts with what it is portraying.

I have one idea as to how we could experience prototype.

  1. 1. This would involve understanding how we use the library. The supplies needed are a stop-watch and a pen and pad to sketch. This scenario involves timing a person from the moment they come into the library to the moment they find what they are looking for. The pen and pad are to write down all of the steps necessary to find a book etc. in the library. The pen and pad are also used to write down thoughts, frustrations during the study. While the subject is looking for a book someone maps out the path taken by the subject, drawings, pictures. All of this information could be compiled and made into somewhat of a story board. I would imagine the visual representation of the data to look something like this....well, at least sequenced like this....I think that by using this diagram we can map out all of the important filters involved in a library experience.

Kelly Mclane

This is a piece called the worlds longest roller coaster from a favorite artist named Kelly Mclane.

Wayne Thiebaud

Idea(s) from last class on Oct. 17

Here are some ideas that we were thinking about last class.

How will what we do translate in future classes?

Do we build it for it to be destroyed, obsolete, one day?

How do we know if it is successful? how will the college receive it?

Will it be functional, will it be for purely aesthetic pleasure?

Can the library be like vapa? like in the architecture studio...people working, separately but together.

Study spaces for various classes? using the reserve books, having a room reserved for each class.

How does making the library 24 hours change the way we use the library. Will it be more active at night?

Loft, cubby idea.... can this be done virtually?

sms text messaging.....could be an image or video?

My idea

I am going to write my original idea, post comments from others and then talk about how it changed due to those comments.

My idea from the last class was the browsing conveyor belt. It would have books from various disciplines placed on it and it would be contained within the walls. There would be openings in the walls where you could see the books moving and you could take them. The books would be in random order. Movement,browsing,curiosity,accident.

Comments from the class

1. Make it a smaller conveyor, or scrolling w/o a conveyor on a flat screen monitor. This would achieve the concept and all for other uses with the screens.

2. Agree with previous comment - books on a conveyor make it difficult to find what you are looking for. Could be similar to the Seattle library flat screen. What is the opportunity here? what makes it personal-why do I engage?

3. Agree with doing it virtually. Maybe it could be a screen saver that is on all the computers?

4. No! not virtual! The charm is in being able to reach down and pick up whatever passes your way. Patrons could add recycled books or send messages across the library.

5. What about object analogues? The objects going around the conveyor belt are dynamically updated themselves. These objects point to a book in the library. Thus the stacks stay nice and you have a more dynamic interface. There could be a mechanical arm game where you try to pick up the book you want.

6. Problem that needs to be addressed. What if the book you need is on the conveyor belt and you can't find it? Maybe it could be just that books that had just been checked back in and then they could continue circulating until they are put back on the shelves?

7. I think the physical act of picking up a book is more compelling than virtual. The act of grabbing it, the slight panic that it might get away.

8. How can you make it so it speeds up the book finding process?

9. Can you use colors in this in any way to make them discipline specific?

My new Idea specific to comments

The argument here is between virtual and real-time. Obviously a virtual conveyor would be more feasible so that is where this has taken my new idea. My new idea transforms the conveyor into a screen and a big button right below it perpendicular to it. Similar to the easy button that staples developed. This button could say Stumble or Luck or something like that. There is a screen and a button and that is all. You press the button and a picture of a random book comes up. The book rotates and you can see a 360 view of it. If you want it you press the button again and a sub screen comes up with a path to the book. If you don't want it then that is too bad, you only get one chance a day. It would be cool if pressing the button could give you a random famous quote from the book as well, or any book. The screen and button could change uses overtime and the button could be used for something entirely different from one year to the next.

I really like the inter action created by the Level head game. I like the idea of having the picture on the cube change when it moves and I like that it is sensitive to very subtle movements. I also like Lev Manovich's idea of multiple screens within one screen. I think it would be cool to incorporate the multiple screen idea with the cube to create a complex interface capable of relaying lots of information in a new and effective way.

I think the use of the memory spot technology could make what we create more interactive because the memory spot stores information in the object it is embedded in, whereas rfid doesn't.

More Ideas

1. I really like the idea of having something change over time into something else.

2. When I think about something that we create being effective, I think of it being made of several simple machines. We have talked a lot about products, programs that are interesting, but don't have an important enough place to make them marketable. I think of each of these products as a simple machine. I think that to make something successful, it has to involve several simple machines, like a car engine involves several simple machines where apart from each other do nothing, but together, make the engine run. I'm going to go over all of the products that I have posted about and that we have talked about in class and attempt to synthesize something that will be useful, or at least amusing, that involves several of these products working harmoniously.

3. I like the idea of having an automatic rfid checkout, so if you leave the premise then the book is checked out.

4. I think having the library 24 hours is something we should work really hard to make happen. I think it would get a lot of use at night and might turn it into a vapaesque space.

More ideas

Lev Manovich: Reading for Oct. 24

I wanted to talk about Manovich's soft cinema project. With this project he uses multiple screens to make a film. I think it would be cool to use this idea with our interface. I have a picture and a link of what I am talking about in the first post on this page.

Conversation Pieces: Reading For Oct. 31

Obviously while reading this piece I was confronted with reexamining my idea of what art is. What is good art, bad art? The contrast between "House" and "West meets East" illuminates the idea of ambiguity and how it can be used to make art provocative and controversial. I feel like when I read about artists who are making a name for themselves are doing things which are controversial and contain elements/ideas which work harmonoiusly and against eachother at the same time. Damien Hirst's "For The Love of God," is a skull covered in Diamonds. This is a good example of something that creates controversy. The idea of this being a good or bad piece of art is kind of meaningless because of the price tag on it. If sold it would be the most expensive contemporary piece of art made, does that make it good art?

I like Bells argument of the "defining characteristic of great art is significant form". To me this Bell's argument is similar to Kant's idea that the, "pleasure produced by an aesthetic encounter is a visceral sign of harmony between the individual and humanity." I take these ideas to mean that good art is based purely on the form of the piece. I can agree that when I see something that I think is beautiful it is easier for me to say that it is art. However, I feel like I am cheating myself without knowing the intentions of the artist. I liked Greenberg's argument that states, " It is the task of each art medium in the modern period to gradually refine the formal characteristics that clearly differentiates it from other media." So it would be bad practice to paint a 3-d form on a canvas or glue a cola can to it. I don't neccesarilly agree with this idea, but I do think it would be an interesting way to constrict yourself as an abstract painter. I think Malevich is a good example of a painter who operated this way.

Various Telephones

These are sweet

Carsten Nicolai

He mixes music and art, music and science. He records and samples various electronic sounds/glitches and uses them to create music. Glitches and pops are normally considered byproducts of bad editing or ambient noise created in music production. Conversation piece?

Conversation Pieces- Introduction: Reading for Nov. 7

The introduction brings to light some serious questions, one being, "Is it possible to develop cross-cultural dialogue without sacrificing the unique identities of the individual speakers?" Before reading this I would have answered no, but now I think it is possible if done carefully. The first part of the article concerning the boat talks, The Roof is on Fire and the Bus drivers contains some pretty amazing ideas and I think answers the above question. Can artists have conversation be the goal of the pieces that they create? I think that the conversations that he talks about in the introduction had pretty incredible outcomes considering what they were discussing. I like how he brings the idea of conversation into the realm of art. He makes some interesting comparisons, for instance, comparing post-modernism to what the bus drivers were doing. Each movement is important and similar because they both paved the way for expression/freedom. However, one thing that differed between art and these conversations was process. Conversation in the realm of art "occurs in response to a finished object". In the conversation projects, " the conversation becomes an integral part of the work itself". Something about that is very compelling and reminds me of the Smithson article. When we talked about Smithson we likened him to a novelist or Fiction writer because of how he used site and non-site. The conversation that Smithson is facilitating however is the one between the site, the non-site and the viewer. Smithson isn't concerned with the site because the site is created in the viewers mind while the viewer is looking at the non-site. Therefore the site is different for every viewer, and so, it is kind of like Smithson is writing fiction. He is describing a space and leaving it up to you to imagine what it looks like. So in this case I think that the art is not necessarily a finished piece because it requires the viewer to complete it. But, now as I finish writing this I feel like every piece of art isn't finished unless there is a viewer....

Cool mapping Website

It would be cool if the mapping could look like this. It is a website for a company in Oregon. Click on something in the opening window and it branches out into other things they have worked on that are related. The interaction is really cool and it branches out just like a map.

Vito Acconci, Public Space in a Private Time: Reading For Nov. 14

Acconci is very poetic with the way he approaches public and private spaces. In the reading he created a nice visualization of how cities are composed of architecture (vertical), landscape architecture(horizontal), power lines etc in between(Engineering). Public art has no defined place because it has to exist on and around these other forms of the city in order to "de-design". I like that he calls public art "cunning" I think what he means by this is that public art has the job of creating unique and seductive place in an already defined landscape. I feel like Acconci would be very fond of putting a hidey hole in the library. In two of his project proposals he creates a space that seems as if it was emerging or sinking into the ground. The cross in his city hall proposal looks like, over time, it has slowly been peeling itself off the side of the building. I feel like the theme of emerging and disappearing is a commentary on how public and private space comes to together. His descriptions of each of his works are almost like short stories because of how carefully and precisely he phrases things. His art comes through in his words and he does a good job with recreating images with words. His project for Cervantes Center is an example of him being poetic with space. Acconci uses words from the pledge of allegiance cut out from metal panels. I love that at night the words periodically change and become other words. Lastly I just want to point out a moment where Acconci rhymes like five time in one sentence. "Music is time and not space; music has no place, so it doesn't have to keep its place, it fills the air and doesn't take up space." He says that music exists to be" in the middle of things." He describes music as being like air.

Data is not information: Reading for Nov. 28

I wish that we had read this at the beginning of the semester. The reading has made clear a few things which I think that I have recently come to realize from all the work that we have been doing for class. I think that this packet is a good reference point to have when thinking and reflecting on our work. I wonder, what types of cognitive models will people form when working with the Bookmarks? The packet points to wisdom as being the highest form that information can take, so is it possible for our users to gain wisdom through working with the bookmarks? Hopefully the Bookmarks communicate to the user and cause the user to become creative in the process. Will the user have a meaningful conversation by using this system? data--information---knowledge----wisdom